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-moz-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -ms-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -o-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); text-shadow:0 -1px 0 rgba(0,0,0,0.25); border-color:#C56711 #C56711 #EA8F20; border-color:rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25); overflow:hidden; color:#fff; padding:10px 30px; font-weight:bold; font-size:16px; display:block; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:before,.t-footer .t-footer-curseInfo .t-footer-socialLinks:after { content:""; display:table; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:after { clear:both; } .ie8 .t-footer .t-footer-curseInfo .t-footer-socialLinks { zoom:1; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseInfo .t-footer-socialLinks li { width:22.4625%; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } General features that every online RPG has that this one lacks - Page 2 - Guild Wars Forums - GW Guru
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Old Apr 25, 2006, 06:33 AM // 06:33   #21
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Originally Posted by d3kst3r
I think anyone who strongly disagrees with any of the proposed additions is someone who hates any sort of change whatsoever and should read this article about an Online RPG game developer who has to deal with the same sort of people:

http://www.idlethumbs.net/display.php?id=177
Omg that must be the article SOE read when 'upgrading' Star Wars Galaxies
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Old Apr 25, 2006, 06:39 AM // 06:39   #22
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Originally Posted by Kaguya
Omg that must be the article SOE read when 'upgrading' Star Wars Galaxies
That was SOE's choice, not the game developers. Same with rushing everything to meet a release date so that it became the buggiest online RPG in history. SOE takes the blame for everything that's gone wrong with that game not the devs.
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Old Apr 25, 2006, 06:45 AM // 06:45   #23
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Originally Posted by d3kst3r
That was SOE's choice, not the game developers. Same with rushing everything to meet a release date so that it became the buggiest online RPG in history. SOE takes the blame for everything that's gone wrong with that game not the devs.
Maybe, but still saying "anyone who doesn't like these changes is a whiny noob" is sorta stupid, because there can be 'bad' changes, the dev isn't a 'allknowing god'. I'd say community<->developers link is essential to any online game that wishes to succeed on the long run.

Yes, there are whiny kids playing the game, but that doesn't make every player one, and most of 'not this'-comment there has been posted has perfectly reasonal explanation/opion to support it, and something that has worked on other game, might not work here.
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Old Apr 25, 2006, 10:17 AM // 10:17   #24
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d3kst3r, post #20 has you quoting me saying something I didnt say. Please correct it.
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Old Apr 25, 2006, 01:07 PM // 13:07   #25
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Originally Posted by d3kst3r
I think anyone who strongly disagrees with any of the proposed additions is someone who hates any sort of change whatsoever and should read this article about an Online RPG game developer who has to deal with the same sort of people:

http://www.idlethumbs.net/display.php?id=177
Nice blanket statement - there - "If you disagree with me you must be an idiot" Way to go.

Some of these ideas could be interesting, none are required and many are 100% useless. You are welcome to your point of view - but telling others they are stupid or somehow less because they disagree with you is more telling of your debating skills than theirs.

I (and many others) are all for change that provide meaningful enhancement to the current system or provides new ways to play. Most of these do not fall into this category.
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Old Apr 25, 2006, 02:08 PM // 14:08   #26
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Quote:
Originally Posted by d3kst3r
I think anyone who strongly disagrees with any of the proposed additions is someone who hates any sort of change whatsoever and should read this article about an Online RPG game developer who has to deal with the same sort of people:

http://www.idlethumbs.net/display.php?id=177
I think that most posters in this forum actually like changes. There are many proposed every day. The issue is that not everyone agrees to the same types of changes, and this forum allows everyone to express his/her opinion and to offer contructive criticism.

Unfortunately too many people take things too seriously and get their feelings hurt.

Added: I think Che stood for rebellion for the sake of rebellion.

Last edited by quickmonty; Apr 25, 2006 at 04:30 PM // 16:30..
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Old Apr 25, 2006, 03:53 PM // 15:53   #27
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[QUOTE=d3kst3r]Lets see where to begin...

When someone leaves a guild there should be a notification message, same when someone joins.

This would be useful for large guilds where everyone does not necessarily know everyone else but in smaller guilds made up of friends and relatives it isn't necessary.


When someone on your friends list logs on you should be notified same as when they log off.

You can already find out if someone is on just with one key stroke. Can become a pain in the neck for those who have very large friends lists with constant spamming of logins and logouts.

When you want to add someone to your friends list, that person has to click an Agree button before you can add them and when that happens you add each other.

I like the idea of giving permission to someone to add me to their friends list (really don't want to be on someone you don't likes list so they can pester you everytime you login) but it shouldn't automatically add the other person to my list. Maybe just give the option to auto add if you want to

Your guildmates/friends should have their names highlighted when you see them so that you can bump into them in towns and not feel so damned isolated in the game world.

You can already find guildmates easy enough but it would be nice if friends would be highlighted in a different color.

After each PvP round, statistics should be shown to show who healed the most HP, who did the most dmg, who cast the most hexes etc. as a way of rewarding individual players for their contributions.

At first this sounded like a good idea. I was thinking I could use the statistics provided to evaluate test builds. But after further pondering I can't think of any real useful statistics that could be provided. Damage done or healing done has no bearing on the effectiveness of a build. If anything I would rather have info provided on what the other people on my team are carrying on their skill bars so I can better co-ordinate my efforts (random arenas).

A special window to help players get into teams. Eg. you go to Heroes Ascent and click: Search for open teams button, a window appears showing all the open teams and what classes are required to fill them and rank requirements etc.

I like this one a lot but I would add a few things for PVE players trying to build teams for missions. A description of the quest or mission being done (Ring of Fire comes to mind as I lost count of how many groups I have gone with that got into a huge argument over whether or not to do bonus, go the front or back door, or suddenly decide they want to skill cap. This inevitably leads the group to fall apart and fail ) would be very helpful as then those looking for mission only won't get stuck on a skill capping group. Would also be nice if there was an indicator for each person in the party window if they were infused or not. You would be surprised how many people insist they are but really aren't.

When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.

Party window already provides this for your own team and as for the other team part of your team strategy and planning should include notification of when opposing players are taken out or are revived. That type of info should be earned through observation and not just given out.
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Old Apr 25, 2006, 04:14 PM // 16:14   #28
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Quote:
Originally Posted by d3kst3r
Anyways, Che Guevara stood for freedom through rebellion. Now with that out of the way...
More like freedom through terrorism. But whatever.

Edit, to stay more on topic:

The only suggestion I have a real problem with is the necessitating mutual agreement to be added onto friend lists--Gunbound uses this, and it's incredibly annoying.
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Old Apr 25, 2006, 05:19 PM // 17:19   #29
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Quote:
Originally Posted by d3kst3r
I've derived these simple things from the following RPGs:

Conquer Online
Knight Online
Lineage 2
Everquest
World of Warcraft
Counter-Strike (meh PvP is kind of similar in that we always play the same maps over and over)

I think anyone who strongly disagrees with any of the proposed additions is someone who hates any sort of change whatsoever and should read this article about an Online RPG game developer who has to deal with the same sort of people:

http://www.idlethumbs.net/display.php?id=177
A. All the rpgs you "derived" (Stole) "your ideas" (Their ideas) from are all rather crappy, with the exception of counter-strike, which isnt even an MMORPG (I guess since GW isnt either...this is the best compairison)

B. The second comment proved youre a moron and thus explained why most of your suggestions were so horrid. Thus...go play WoW noob.

Quote:
I think anyone who strongly disagrees with any of the proposed additions is someone who hates any sort of change whatsoever
LOL You are one silly moron. Just because someone doesnt agree with your moronic ideas now they are people who hate change? Haha...Ill be laughing for days.
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Old Apr 25, 2006, 06:32 PM // 18:32   #30
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When someone leaves a guild there should be a notification message, same when someone joins.
No opinion.

Quote:
When someone on your friends list logs on you should be notified same as when they log off.
Would be very nice. Sucks when I check to see if anyone has logged on just to find out that they not only got on but logged back off.

Quote:
When you want to add someone to your friends list, that person has to click an Agree button before you can add them and when that happens you add each other.
Absolutely a must. People should have a right to know who's friend list they are on. Last I checked stalking someone is considered harassment.

Quote:
Your guildmates/friends should have their names highlighted when you see them so that you can bump into them in towns and not feel so damned isolated in the game world.
So that their names are actively showing regardless of holding in ctrl? Would be nice.

Quote:
After each PvP round, statistics should be shown to show who healed the most HP, who did the most dmg, who cast the most hexes etc. as a way of rewarding individual players for their contributions.
Don't play PvP so I have no say.

Quote:
A special window to help players get into teams. Eg. you go to Heroes Ascent and click: Search for open teams button, a window appears showing all the open teams and what classes are required to fill them and rank requirements etc.
Would be nice to do quests. I've been looking to get FA done for a while now but there are nothing but farmers.

Quote:
When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.
That's what the party list is for.

Quote:
I think anyone who strongly disagrees with any of the proposed additions is someone who hates any sort of change whatsoever and should read this article about an Online RPG game developer who has to deal with the same sort of people:

http://www.idlethumbs.net/display.php?id=177
I agree with you to a point. You didn't suggest for anything to be nerfed or changed just added so it can't have any negetive affect. For someone to just out right dissagree with everything must be someone who just doesn't like change whatsoever since surely there is atleast one thing suggested they would like to see. As for the article, just seems to prove what I've been thinking and have mentioned before. The GW official website referred forums like these to post suggestion because they just don't want to hear them. It's an arrogant article and after playing a game like Dungeon Lords it seems some professional game development companies don't know jack when it comes to making a game. Also (from what I've seen) companies that pay no attention to fan input just seem to release one hit wonders. The game becomes popular when it first comes out but then, in a few months, becomes dead as the players see nothing worth staying around for and move on the the next new game. For a game to survive the test of time then they must not only release new content but make changes to the game to suite the wants of the players as a whole and that means listening to their suggestions.

If anet does have people looking at these forums then the reason for telling people to post suggestions in them would be to see if a suggestion is something more players than just the suggestor wants. Although if they accepted suggestions directly then they could just make a count of how many times they have recieved the same suggestion from different people to find out the same thing which leaves me with them just not wanting to hear it.

Last edited by Hunter Sharparrow; Apr 25, 2006 at 06:37 PM // 18:37..
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Old Apr 26, 2006, 05:19 AM // 05:19   #31
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Quote:
Originally Posted by Mandy Memory
A. All the rpgs you "derived" (Stole) "your ideas" (Their ideas) from are all rather crappy, with the exception of counter-strike, which isnt even an MMORPG (I guess since GW isnt either...this is the best compairison)

B. The second comment proved youre a moron and thus explained why most of your suggestions were so horrid. Thus...go play WoW noob.

LOL You are one silly moron. Just because someone doesnt agree with your moronic ideas now they are people who hate change? Haha...Ill be laughing for days.
Flamed like a true forum troll. Welcome to the world of /ignored.
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Old Apr 26, 2006, 05:29 AM // 05:29   #32
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[QUOTE=Quozz]
Quote:
Originally Posted by d3kst3r

When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.

Party window already provides this for your own team and as for the other team part of your team strategy and planning should include notification of when opposing players are taken out or are revived. That type of info should be earned through observation and not just given out.
Yeah I was thinking along those lines too but sometimes during a frantic battle where you have to focus on interrupts or heals etc. sometimes you aren't focusing on the dead. With this feature people can be like: "Oh dam our Infuse monk just died, time to adjust tactics" instead of writing it off as another John Doe death in their party.

The special window for joining party I've strongly felt should be implemented. It simply takes the: Rank 5 random etc etc LFG!!!!, spamming and lack of cohesion and organises it in a way that makes teams extremely quick and hassle free to form.

Quote:
Originally Posted by Trin Storm
Nice blanket statement - there - "If you disagree with me you must be an idiot" Way to go.

Some of these ideas could be interesting, none are required and many are 100% useless. You are welcome to your point of view - but telling others they are stupid or somehow less because they disagree with you is more telling of your debating skills than theirs.

I (and many others) are all for change that provide meaningful enhancement to the current system or provides new ways to play. Most of these do not fall into this category.
Yeah I agree I was a bit brash on that however I wrote that in response to months of frustration over the "anti change trolls" who seemed to oppose even the smallest things for the sake of opposing them. Eg. they'd flame me endlessly simply for suggesting that the interface colour would look better in a different shade.

Also that's a good demonstration of political social engineering 101 :P

Last edited by d3kst3r; Apr 26, 2006 at 05:33 AM // 05:33..
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Old Apr 26, 2006, 05:38 AM // 05:38   #33
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Originally Posted by Kakumei
Every time I see someone sporting Che's face somewhere, I wonder whether they know what he really stood for.
Agreed.
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Old Apr 26, 2006, 06:14 AM // 06:14   #34
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When someone leaves a guild there should be a notification message, same when someone joins.

If you pay attention to your guild and it's members you'll notice. Besides you can always check the guild status.

When someone on your friends list logs on you should be notified same as when they log off.

Just press N from time to time to see if anyone came online. I can't help but think of MSN's most annoying feature, namely the pop-up + sound whenever someone comes online... it would only be distracting if you ask me

When you want to add someone to your friends list, that person has to click an Agree button before you can add them and when that happens you add each other.

Again this is pretty useless. Anyone that would like to add me can do so, just like I add everyone I like to meet again. If it so happens that someone you don't like has added you and keeps bugging you, simply put his/her name in the ignore list below your friends list. It's not that they can see where you are when you come online, so the best they can do is bother you with whispers. Ignore should make quick work of that.

Your guildmates/friends should have their names highlighted when you see them so that you can bump into them in towns and not feel so damned isolated in the game world.

I remember the time when all the names were just blue. It was a hassle to meet up with someone in a district. Luckely the already fixed that problem for guild mates. It would be nice if something similar would happen for people on your friendslist.
Hey, you do had one good point, good for you ^^


After each PvP round, statistics should be shown to show who healed the most HP, who did the most dmg, who cast the most hexes etc. as a way of rewarding individual players for their contributions.

Like some people said earlier... this is completely useless.

A special window to help players get into teams. Eg. you go to Heroes Ascent and click: Search for open teams button, a window appears showing all the open teams and what classes are required to fill them and rank requirements etc.

Saying what you look for in public chat works fine. I wouldn't want to type down every players skillbar beforehand and then wait until someone finaly accepts my terms...
I do however think that a player should be able to give a sign of sertain acomplicements. Like people can show if they have a rank or how much fame aproximately, you should be able to show if the armor you wear is indeed infused or if you have already finished all the mission with your character.
Though these are just silly little things that could be added because it doesn;t really change a thing.


When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.

Party window's provide enough information. The only change I could think of is having the party window show someone's actual HP instead of just it's percentage. This would make it easier for a monk to judge who would suffer the most from an attack. Another nice thing would be a similar window that who's your party members their energy bars.[/QUOTE]
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Old Apr 26, 2006, 08:55 AM // 08:55   #35
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Quote:
Originally Posted by d3kst3r
When someone leaves a guild there should be a notification message, same when someone joins.

When someone on your friends list logs on you should be notified same as when they log off.

When you want to add someone to your friends list, that person has to click an Agree button before you can add them and when that happens you add each other.

Your guildmates/friends should have their names highlighted when you see them so that you can bump into them in towns and not feel so damned isolated in the game world.

After each PvP round, statistics should be shown to show who healed the most HP, who did the most dmg, who cast the most hexes etc. as a way of rewarding individual players for their contributions.

A special window to help players get into teams. Eg. you go to Heroes Ascent and click: Search for open teams button, a window appears showing all the open teams and what classes are required to fill them and rank requirements etc.

When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.

Well those are all I can think of for now, but these features are so damned obvious and I'm so sick of seeing them in every single online RPG except for Guildwars.
1. When someone joins, the person who invites them can just say "Everyone welcome X", although there's no point in having this message, there's no reason it would insanely bother anyone or shouldn't be implimented just for no reason... When someone leaves a guild there's a reason they don't display the name, people might flame the person ect.(ties directly into longer ignore list needed//your proposal about the friend adding thing...)

2. When a friend logs in and out I usualy don't want to know, odds are they're just changing charactars, or rolling a new PvP. Besides if they just log in for the first time, they can say "hey." If they log out and they don't say bye, or you don't notice they got off, it wasn't important they got off anyway. If people really want this, I want an option to turn it off.

3. If someone adds me to their friends list, I probably added them mutualy. Or they just added me for no reason, maybe they want to get a run from me later, or hit me up for TA or HA or somthing. If I didn't mutualy add them, I don't really care if they added me, unless they've added me to try and spam insult me whenever they log on because they were playing unranked/total noob IWAY at HA and got rolled, then I did a /laugh emote(true story and ties directly into larger ignore list).

4. Umm ok. Guild tags are already highlighted. Friends, well they're not. Either way the instance structure of this game makes it so that this really isin't needed, as if you cared about bumping into theese people you'd probably be trying to play with them, and just be spam adding their name into the form party window. No need, but if it's added, what truely meaningful long term impact does it have on the game(besides seeing someone on your friends list and saying "Hi" then going your seperate ways...)?

5. Broken down into smaller pieces below...

a. Who healed the most HP? Would overhealing someone count? If it would wouldn't that promote simply spamming un needed heals, and not promote skill? Would spells such as healing breeze/troll unugent count with the health regen they give? Would such spells still count if the target is hex/condition stacked and using theese only reduce the amount of degen? If so wouldn't that not really be "healing" but instead life prevented from being lost//healed? What about spells like protective spirit, or reversal of fortune that prevent all damage, or reduce high damage? Would theese be factored in as well? What if two monks heal the same target at relatively the same time(assuming overhealing doesn't count) will the monk who's 1/4 sec faster get the credit? Didn't both monks try to heal the person? What about removing of hexes/conditions? Would those count as "healing" even though it didn't heal anything by say removing ineptitude before your warrior attacked somthing? The calculations required for such a thing are so complex, and so utterly meaningless that I'd rather see the devs create a new add-on PvE area in presearing ascalon, it'd be better use of their time, and maybe even serve a purpose.

b. Who did the most damage? Does degen count? If you say cause 3 degen on a target with a 9 pip healing breeze on will it still count? What about life stealing? Let's face it, this is also non-important. No one cares. And it leaves charactars like mesmers entirely focused on shutdown no oppurtunity for recognition(unless surge/burn or w/e they're using does more damage than an actual damage dealer.. in which case you're either in RA, or in a rank 9000+ guild and on a PvP charactar with a bunch of lvl 10 and under PvEs making up your 7 others)...

c. Cast the most hexes... Will starting to cast a hex count, or will finishing to cast a hex count? What about the entire fact that hexes aren't meant to be spammed perse, they're meant to be used applicably, no one wants a team mate who casts shadow of fear on a monk "just incase he madly starts wanding a warrior" when the real reason is they want to get 1 more hex cast... What about hexes such as shadow of fear/blurred vision/suffering that have an AoE effect? Will they count for each person who was once afflicted with their effects, or who had the actual hex copy on them? What about mark of pain(another aoe hex) who will get the damage credit if it deals damage to an adjacent foe? Since it only realy effects adjacents shouldn't it count how many other people take damage from it, instead of who it was cast on for # of hexes? Again... Pointless... Who cares... Go make me a new pre-searing area, perhaps it could be an area filled with only aloe seeds to wand to death, that way anet can totaly nerf farming except in this area while they're at it! lmao

d. If you're in a team, as all PvP must be team based, it's about team effort, and team work. No real PvPer cares about theese statistics, weither it be RA(hard to find many there...), TA, HA(here too...sortof..), or GvG. It's just not important who did what, it's important what the team did, as long as everyone does their part(as in not just sit there and do nothing) the team shouldn't care at all. (note how i'm using the word TEAM alot, there's a reason why there is no 1 vs 1 pvp in GW)

6. It's called guild chat. Or a friends list. If you really are going to goto HA, you're not going to do very well if you simply use a PUG full of people who IWAYed to rank 6 and beyond(and even worse if you form/join a R3 or unranked pug). There's always spamming "LFG" in chat, or maybe randomly formed groups? Since there's no "right" way to play GW, especialy in the PvP aspect(unless it's just absolutly horribly), it'd be nearly impossible to form any kind of tool to help you find a party.. What about custom builds? Or let's just make it so that the leader has to select everyone skill bar for them, and only people with that can join? Let's face it there's no great implimentation, and it defeats the real purpose of friends/guilds, misewell spend a bit of time with "LFG" or waiting for "GLF", get some time to know the people in your groups and sooner than not you'll have a decent friends list, and won't be forced to use PUGs any longer. There are many succesful games that don't have this implimented. GW doesn't have it, nor need it.

7. Never had the problem of not realising a team mate had died. The only people who I've ever seen that have are IWAY-only players in HA(that insist full knights stacks and is the best) and people in RA... There's a red bar there when someone's alive, it's not red when they're dead. Besides in HA/GvG you'll be using voice chat if you don't notice(no reason you shouldn't as it's a hard thing to miss) and they might be like "I'm down" or even before they die let you know... In TA it's really not that hard to tab scan, watch everyones placment on the map, and do what you're suppossed to be doing without messing up, even if you're not using voice chat, there's no good excuse for missing a death in 4v4.

Once they're ressed, well, by then you should have realised they died, even if you're really slow, so you should know, hey they're alive again! Besides even with uncoordinated groups, 2+ people calling out "I'm using ressurection signet on X." really does key you into the fact someone's dead and being ressed. Not needed, if implimented please let people turn it off.

To the OP: Hopefuly I've explained why everything you've suggested is pointless/a very bad idea. If what I wrote is a lack of a sufficient explanation, don't ask for another one. That took enough time just explaining the basics of the game...

/unsigned

I found this quite to the point with the people dying and being resed thing...

Quote:
Originally Posted by Evilsod
If you don't know when someone in your team dies, please quite GW now. If you don't think the health bar on the party menu is notification enough you need some medication.
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Old Apr 26, 2006, 03:25 PM // 15:25   #36
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I think that the statement "that every online RPG has that this one lacks" is argumentative.

Quote:
Originally Posted by d3kst3r
When someone leaves a guild there should be a notification message, same when someone joins.
/may be signed
There are more threads about this point.

Quote:
Originally Posted by d3kst3r
When someone on your friends list logs on you should be notified same as when they log off.
/may be signed

Quote:
Originally Posted by d3kst3r
When you want to add someone to your friends list, that person has to click an Agree button before you can add them and when that happens you add each other.
/not signed

I use the friend's list in more ways than have a list of friends, asy to keep tract on a player to whom I may need to whisper one time, and then I remove her from the friend's list.

Quote:
Originally Posted by d3kst3r
Your guildmates/friends should have their names highlighted when you see them so that you can bump into them in towns and not feel so damned isolated in the game world.


/may be signed

Quote:
Originally Posted by d3kst3r
After each PvP round, statistics should be shown to show who healed the most HP, who did the most dmg, who cast the most hexes etc. as a way of rewarding individual players for their contributions.
I am not so much interested in this kind of stats, as I am interested in knowing stats about my play with the different professions.

Quote:
Originally Posted by d3kst3r
A special window to help players get into teams. Eg. you go to Heroes Ascent and click: Search for open teams button, a window appears showing all the open teams and what classes are required to fill them and rank requirements etc.
/may be signed

Quote:
Originally Posted by d3kst3r
When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.
/may be signed

This sounds to me as an event of the story, much like when there is a moral boost, or a the events related with the flag.

Quote:
Originally Posted by d3kst3r
Well those are all I can think of for now, but these features are so damned obvious and I'm so sick of seeing them in every single online RPG except for Guildwars.
They may be obvious for you... the following are obvious for me:

I. adding a social channel for guilds looking for members, and players looking for guild.
II. adding a joing request feature for requesting becoming member of a guild.
III. adding a guilds rank board with the rank listing.
IV. adding a general guilds board where any player may use a search engine to find out information about the guilds. Information to be given: number or members, emblem design, name of guild hall, guild's purpose (story missions and quests, PvP, GvG, Farming, or all), looking for members y/n. The search term might be a guild's name, a emblem, PvP, GvG, looking for members, etcetera and the outcome names of guilds, a guild's characteristics, etcetera.

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Old Apr 26, 2006, 05:29 PM // 17:29   #37
Desert Nomad
 
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Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Originally Posted by d3kst3r
Are you kidding? That would speed up the join party process 10 fold!

Anyways, Che Guevara stood for freedom through rebellion. Now with that out of the way...

I've derived these simple things from the following RPGs:

Conquer Online
Knight Online
Lineage 2
Everquest
World of Warcraft
Counter-Strike (meh PvP is kind of similar in that we always play the same maps over and over)

I think anyone who strongly disagrees with any of the proposed additions is someone who hates any sort of change whatsoever and should read this article about an Online RPG game developer who has to deal with the same sort of people:

http://www.idlethumbs.net/display.php?id=177
Quote:
Originally Posted by d3kst3r
Flamed like a true forum troll. Welcome to the world of /ignored.
Looked in a mirror recently?
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Old Apr 26, 2006, 05:49 PM // 17:49   #38
Forge Runner
 
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Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
When someone leaves a guild there should be a notification message, same when someone joins.
/signed. An outstanding idea! I don't need a chat notification, just a line in the Guild Log. As a guild leader I could really use this. If someone leaves I want to know why, did someone else in the Guild abuse them? Did they get a better offer? Whatever the reason the Leader should be notified, if no one else.

Quote:
When someone on your friends list logs on you should be notified same as when they log off.
Fine, as long as the Friends list is approveable. See below.

Quote:
When you want to add someone to your friends list, that person has to click an Agree button before you can add them and when that happens you add each other.
There should be two seperate tiers here, Friends and Aquantainces (sp?)

Friends List requires mutual approval, but you receive logon/logoff notification as well as seeing their Online status, last logon time, and LOCATION in game.

Aquantainces List would work like the friends list does currently, however you'd have an option to lock yourself out of anyones AL.

Quote:
Your guildmates/friends should have their names highlighted when you see them so that you can bump into them in towns and not feel so damned isolated in the game world.
That'd be nice.

The others, I have no opinion about.
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Old Apr 26, 2006, 07:21 PM // 19:21   #39
Krytan Explorer
 
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Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Quote:
A special window to help players get into teams. Eg. you go to Heroes Ascent and click: Search for open teams button, a window appears showing all the open teams and what classes are required to fill them and rank requirements etc.
For the love of God A-net, please implement this!

wiejtiewojtiweti

/signed
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Old Apr 26, 2006, 10:10 PM // 22:10   #40
Ascalonian Squire
 
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Join Date: Mar 2006
Location: USA - FL
Guild: Legends of Nightfall (pm to join!)
Profession: W/Mo
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Quote:
Originally Posted by d3kst3r

When someone dies in PvP, their death should actually be notified for once. Eg. a monk dies and a message flashes across the screen: Monky Monk Mo/Me was killed. Same goes for revives.

umm, party window? the red bars get dark when they're dead... press P and quit whining, play another game if you dont like it
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